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-
- > Yes, what about your 3D engine Doug? What's it being used for? Is
-
- Nothing at the moment, as we are very busy on Apex versions 3 & 4. Apex 3
- (currently nameless) is a new graphics system. Apex 4 (development title:
- Apex Audio) is entirely for audio sampling & processing. Version 5 is so far
- unspecified, and will not be started until one of the above is complete.
- It is possible that Apex v3 & v4 will be appear simultaneously, but they are
- very different products, and are both very different from v2 - Apex Animator.
-
- We are trying to produce a range of media products for the Falcon, and this
- is the order they seem to be occurring in. :)
-
- > this to do with those pictures in issue one of Atari World along with your
- > +DSP article? Did that 3D modelling program get very far? Or what. Any
- > information would be of great interest.
-
- That may well become Apex 5.
-
- > No pressure to divulge corporate secrets mind. ;-)
-
- I'd need to think some up first. :)
-
- > Also, what aspect of the Bad Mood engine are you working on now?
-
- I'm actually not doing very much - I am working on the Apex bunch just now in
- order to pay the bills etc...
-
- I began optimising the code before I uploaded the sources, but I had to reverse
- some of this in order to send on a working version. I'll get back to it later.
-
- It's important to note that speed differences in e1m1 will get smaller and smaller, since
- there are not very many walls visible (there are a few, but hardly hundreds) - future
- optimisation will be in connection with room complexity - which will indicate very little
- on simple rooms.
-
- :)
-
- Doug.
-
-